here's a letter i wrote and even got a customised response for:
It is very rare that I write in to express my opinion. However, the current debate is one that I feel very strongly about. As a 21 year old gamer who enjoys the benefits of living in a relatively free 'democracy', it shocks me that I cannot be trusted to make my own informed decision about my entertainment choices when it comes to video games.
The argument from the opposition is based primarily around the tenants that:
a) Exposure to violent video games leads to social violence by young children
b) Young children can get their hands on these video games which will affect them in a negative manner, psychologically
For the first point, I must point out that no causal and conclusive link has yet been established. This leads me onto the second point: if the relationship was, indeed, established (which it is not), then it would make logical sense to restrict the sale of questionable video games to only those over the age of 18. This is, of course, easy to implement and police.
In some other nations where these ratings exist, retailers must not feature R18+ games on shelves. To obtain these games, the individual must present their ID and the clerk would obtain the game from behind the counter. This is the manner in which tobacco products are purchased in Australia.
This is not to say that there are problems with the aforementioned approach: many purchase decisions are made in-store, so retailers will be less successful in selling these products due to a lack of points of recall available for consumers. However, a purchase is better than no purchase at all. Video game publishers would also put more dollars into the Australian economy, as they try and promote these games more heavily, due to their lack of shelf presence.
Where else can this system fail?
As in the case of R18+ films, children can view this medium whilst their parents are absent from home. This isn't a far stretch, as almost all parents will have these films for their own enjoyment. However, what is the percentage of parents with video game platforms who also buy specific video games for themselves? My guess is that the number is quite minimal. If the parent is informed about the rating and content of the video game (a sticker saying 'attention parents: not for children' could even be included on packaging), then there is no reason for the video game to be in the household in the first place.
Meanwhile, adult gamers such as myself can enjoy our full democratic rights as Australian citizens to make their own decisions as to which media they choose to consume.