Hi ! :)
Is narrative structure -- linear, non-linear an effective literary technique, and what kind of story structure would an interactive game where the story is shaped by player decisions take? Just non-linear ? Given that 1984 is a three-act sort of structure.
I have a few related texts in mind --- so far they are The Waste Land by TS Eliot, a painting called Guernica by Picasso and ( this is kind of stupid ) the video game Detroit: Become Human.
I know a video game is complicated but I have ideas and themes in mind and a go-ahead from my teacher I...